| Designer | Curt Covert |
| Publisher | Smirk & Dagger Games |
| Players | 3-6 |
| Playtime | 90 mins |
| Suggested Age | 12 and up |
| Expansion |
Cutthroat Caverns: Deeper & Darker |
| Honors |
2008 Golden Geek Best Card Game Nominee 2008 Golden Geek Best Party Board Game Nominee |
| Additional Info |
28259/cutthroat-caverns http://boardgamegeek.com/forum/2497/cutthroat-caverns/reviews |
“Without teamwork, you will never survive. Without betrayal, you’ll never win.”
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of ‘kill stealing’. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.



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